From the script marchingCubes.js of the previous post [Link], here are some examples of isosurfaces rendered with Blender...
1- Toric solenoid
From the macro published in this post [Link], I created a toric solenoid n=9/2 contained in a 256x256x256 8-bit volume. The OBJ file was then imported in Blender and the result is presented in the Fig. 1.Fig.1: Isosurfaces of a toric solenoid n=9/2 calculated with a cube size of 2 and 1, respectively. |
2- T1 Head
The image of Fig. 1 was obtained by running the script marchingCubes.js [Link] with a threshold value of 60, a cube size of 1, and a bilinear interpolation.
In Blender [Link], The OBJ file was imported and the isosurface was rescaled to 0.020 and a Smooth effect was applied.
Fig.2: Isosurface calculated with marchingCube.js and rendered with Blender [Link] |
Playing with the various functionalities of Blender, I did a small video clip ...
+++Video +++
+++ End of Video ++
Hope that helps.
<< Previous: Implementation Next: Normals >>
No comments:
Post a Comment