Table of Contents : Visualization of 3D Data
This series of posts is dedicated to the various techniques and algorithms used to visualize 2D and 3D data...
- Pixel techniques
- Orthogonal Slicing [Link]
- Oblique Slicing [Link]
- Height map: A Two-and-Half dimensional image [Link]
- Vertex techniques
- Isocontoured Lines - The Marching Squares algorithm
- Principle [Link]
- Details of the implementation [Link]
- Javascript implementation [Link]
- Improved implementation by removing doubles [Link]
- Object-Oriented Programming [Link]
- Render in Blender [Link]
- Wireframe Object [Link]
- Polygonal Marching Squares [Link]
- Isosurface - The Marching Cubes algorithm
- Principle [Link]
- Basic implementation [Link]
- Examples of rendering [Link]
- Adding Normals [Link]
- Improved topology - Marching Cubes 33 [Link]
- Voxel approaches
- Direct Volume Rendering [Link]
- Using Volume Viewer Plugin [Link]
- References
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