Table of contents
A new series of posts dedicated to WebGL and javascript in the context of macromolecules visualization.
- Getting 3D data from the Protein Data Bank
- Protein Data Bank
- XmlHttpRequest javascript object
- PDB Parser
- Selecting atoms
- Test molecules
- The OpenGL context
- Creating an OpenGL context [Link]
- Resizing the GL context
- Skeleton of an openGL application
- Initialize Buffers
- Programming the GPU: the shaders
- Draw scene
- The camera
- Lights and normals
- Textures
- Displaying atoms as points
- Interacting with the scene
- Mouse interactions: Zoom in/ zoom out
- Simple rotations
- Arc ball
- Displaying atoms as spheres
- Displaying atoms as point sprites
- Size
- Normal map
- Depth map
- Other visual representation
Links
Learning WebGL: WebGL tutorial based on NeHe examples.
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